AoeStats
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Rage Forest 2026

500431030Analyzed
4v4 RM · 1mo ago on Aug 18, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇦 Wu · Morocco
1496
+12
🇮🇳 Inca · India
1433
+15
🇩🇪 Chinese · Germany
1392
+17
🇬🇧 Koreans · United Kingdom
1339
+20
🇸🇪 Burgundians · Sweden
1590
-23
🇹🇷 Berbers · Türkiye
1416
-16
🇹🇷 Portuguese · Türkiye
1374
-14
🇳🇴 Lithuanians · Norway
1290
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 1,927 11:29 22:45 27:07 ⛏ Fish Boom FC into Fast Imp
47 1,932 12:42 16:25 28:54 ⛏ Fish Boom FC
46 1,892 12:11 15:54 28:38 ⛏ Fish Boom FC
45 1,844 11:07 14:51 33:24 ⛏ Fast Castle
43 1,745 11:54 16:32 32:23 ⛏ Fast Castle
41 1,666 12:34 24:53 37:33 ⛏ Fast Castle
38 1,563 14:38 27:32 — ⚔ Champi Rush
32 1,297 11:51 31:52 35:47 ⚔ Towers into Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,600 29,436 8,970 3,005 64,011 72,214
17,070 24,473 9,600 6,095 57,238 58,989
19,360 16,433 14,070 920 50,783 55,814
16,165 14,520 8,300 2,700 41,685 55,564
12,175 11,747 3,475 2,785 30,182 31,808
12,220 9,210 5,560 1,705 28,695 31,693
13,015 9,363 2,990 540 25,908 26,160
6,450 10,255 1,160 1,400 19,265 25,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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