AoeStats
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498141137Analyzed
4v4 RM · 2mo ago on Aug 8, 2026· 41m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Wei · Switzerland
1472
+8
🇷🇺 Mapuche · Russia
1459
+9
🇬🇧 Dravidians · United Kingdom
1382
+12
🇺🇸 Inca · United States
1360
+13
🇩🇪 Burgundians · Germany
1394
-15
🇬🇧 Gurjaras · United Kingdom
1371
-14
🇳🇴 Huns · Norway
1216
-8
🇳🇴 Teutons · Norway
1195
-7
Player eAPM Actions Feudal Castle Imperial Opening
56 2,310 9:23 25:44 38:31 ⚔ Archers into Towers
47 1,933 12:42 16:25 34:11 ⛏ Fast Castle
45 1,837 11:38 15:55 36:36 ⛏ Fish Boom FC
43 1,765 13:33 17:44 34:50 ⛏ Fish Boom FC
38 1,559 12:41 16:30 30:03 ⛏ Fish Boom FC
37 1,529 12:16 16:00 36:04 ⚔ Fish Boom FC into Scouts
34 1,395 10:00 29:15 40:48 ⚔ Archer Rush
32 1,325 11:19 15:44 38:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 17,655 8,810 4,195 55,900 63,844
19,735 19,414 5,280 2,460 46,889 53,267
15,770 17,281 9,140 2,220 44,411 46,545
10,520 13,978 5,480 205 30,183 36,362
12,010 10,706 5,780 1,035 29,531 37,592
12,660 8,507 4,120 2,585 27,872 30,864
8,420 9,126 5,020 1,750 24,316 28,692
8,675 7,352 1,695 1,950 19,672 20,965
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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