AoeStats
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Rage Forest 2026

497845755Analyzed
4v4 RM · 2mo ago on Aug 7, 2026· 5m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Aztecs · United Kingdom
1513
+6
🇬🇧 Burmese · United Kingdom
1377
+11
🇹🇼 Berbers · Taiwan
1327
+14
🇹🇷 Koreans · Türkiye
1300
+15
🇩🇪 Franks · Germany
1314
-13
🇹🇷 Magyars · Türkiye
1304
-13
🇬🇷 Celts · Greece
1303
-13
🇳🇴 Romans · Norway
1172
-7
Player eAPM Actions Feudal Castle Imperial Opening
67 361 — — —
63 340 — — —
50 271 — — —
45 243 — — —
43 232 — — —
40 216 — — —
39 207 — — —
23 126 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,250 167 0 0 1,417 1,203
450 152 50 0 652 637
500 125 0 0 625 754
400 150 50 0 600 533
450 150 0 0 600 645
450 150 0 0 600 642
450 34 50 0 534 580
350 160 0 0 510 284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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