AoeStats
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495146837Analyzed
4v4 RM · 2mo ago on Jul 26, 2026· 61m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Dark Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mapuche · Germany
1533
+9
🇨🇦 Franks · Canada
1486
+11
🇩🇪 Britons · Germany
1373
+16
🇳🇴 Persians · Norway
1124
+26
🇦🇷 Maya · Argentina
1447
-19
🇫🇷 Romans · France
1401
-17
🇬🇧 Koreans · United Kingdom
1329
-14
🇫🇷 Berbers · France
1321
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,507 18:18 24:24 36:41 ⛏ Fast Castle
55 3,379 11:50 17:30 30:20 ⛏ Fast Castle
46 2,861 10:28 14:04 30:03 ⛏ Fast Castle
42 2,604 13:49 18:17 37:22 ⛏ Fast Castle
41 2,533 11:56 15:53 32:28 ⛏ Fast Castle
41 2,519 12:23 17:07 30:33 ⛏ Fast Castle
38 2,368 11:53 16:03 28:56 ⛏ Fish Boom FC
36 2,232 10:08 13:43 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,780 27,926 41,605 1,875 120,186 135,140
46,915 49,022 19,140 4,955 120,032 122,811
43,540 33,275 40,905 950 118,670 138,038
40,105 45,970 23,995 1,745 111,815 132,371
56,000 22,094 25,375 2,610 106,079 110,240
30,455 41,679 15,795 890 88,819 108,475
16,575 32,954 21,375 5,900 76,804 80,972
14,700 41,580 16,060 4,230 76,570 78,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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