AoeStats
← Milla Magia

Socotra

505477555Analyzed
2v2 RM · 21d ago on Sep 9, 2026· 26m 3s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Teutons · Poland
1149
+12
🇫🇮 Bulgarians · Finland
1106
+14
🇩🇪 Bulgarians · Germany
1071
-13
🇹🇷 Chinese · Türkiye
1060
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 747 11:45 21:10 — ⚔ Archers into Skirms
29 752 9:45 21:29 —
23 604 11:24 22:34 — ⚔ Archer Rush
18 462 10:50 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,475 4,368 2,125 100 11,068 12,361
6,200 2,573 1,145 475 10,393 11,618
4,390 2,530 915 775 8,610 8,822
4,275 2,645 735 0 7,655 9,247
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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