AoeStats
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Nomad

509944669Analyzed
4v4 RM · 2d ago on Sep 28, 2026· 3m 1s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1700
+10
1691
+11
🇹🇼 Vietnamese · Taiwan
1606
+14
🇨🇳 Berbers · China
1455
+20
🇺🇸 Dravidians · United States
1603
-15
🇧🇷 Georgians · Brazil
1577
-14
🇹🇷 Spanish · Türkiye
1558
-14
🇨🇱 Koreans · Chile
1519
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 152 — — —
45 135 — — —
19 56 — — —
18 53 — — —
3 8 — — —
2 7 — — —
1 3 — — —
0 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 450 0 100 750 200
0 450 0 100 550 207
200 175 0 0 375 25
0 275 0 100 375 0
0 275 0 100 375 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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