AoeStats
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Arena

509937092Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 52m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Bohemians · Netherlands
1587
+16
🇳🇱 Bengalis · Netherlands
1580
+16
🇨🇳 Mongols · China
1712
-21
🇨🇳 Khmer · China
1466
-11
Player eAPM Actions Feudal Castle Imperial Opening
79 4,145 10:27 15:44 28:27 ⛏ Fast Castle
52 2,733 9:15 12:51 33:15 ⛏ Fast Castle
40 2,112 10:20 15:37 29:52 ⛏ Fast Castle
37 1,930 10:24 13:24 26:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,175 26,323 17,205 2,770 101,473 107,110
46,575 26,985 19,235 2,930 95,725 99,732
24,485 26,891 11,280 3,120 65,776 66,254
19,880 27,855 15,525 2,335 65,595 68,135
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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