AoeStats
← Don27Juan

Arabia

507096162Analyzed
2v2 RM · 14d ago on Sep 16, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khitans · Poland
1242
+16
🇨🇿 Maya · Czechia
1220
+16
🇩🇪 Huns · Germany
1248
-17
🇩🇪 Ethiopians · Germany
1215
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 2,603 9:08 20:17 — ⚔ Scout Rush
54 2,364 10:10 24:01 — ⚔ Archer Rush
40 1,768 10:17 23:35 — ⚔ Archers into Skirms
32 1,404 10:00 18:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,865 10,009 6,945 2,065 33,884 36,055
8,675 9,190 5,990 1,050 24,905 26,224
7,870 9,401 3,860 2,270 23,401 25,355
6,710 6,484 5,010 450 18,654 19,298
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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