AoeStats
← Don27Juan

Nomad

506923875Analyzed
2v2 RM · 15d ago on Sep 15, 2026· 37m 49s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1225
+11
🇩🇪 Dravidians · Germany
1200
+12
🇺🇸 Koreans · United States
1135
-12
🇨🇳 Mongols · China
1095
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,140 14:05 24:13 36:35 ⛏ Fish Boom into Galleys FC
24 910 13:05 16:49 31:47 ⛏ Fish Boom FC
17 661 12:15 18:41 32:23 ⛏ Fast Castle
12 444 13:16 21:24 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
17,890 11,815 5,290 3,100 38,095 45,628
12,185 12,718 3,340 1,600 29,843 30,552
12,690 8,845 3,080 950 25,565 29,537
4,600 7,460 1,790 975 14,825 18,358
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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