AoeStats
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Lombardia

510044077Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 37m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
85 3,210 8:43 21:05 35:15 ⚔ Scout Rush
61 2,313 10:48 19:21 37:23 ⚔ M@A FC
42 1,584 10:52 14:53 32:46 ⛏ Fast Castle
38 1,448 10:35 15:42 36:57 ⛏ Fast Castle
34 1,264 10:49 16:48 31:59 ⛏ Fast Castle
33 1,235 9:56 20:40 35:59 ⚔ Scout Rush
27 1,028 9:58 14:27 30:18 ⛏ Fast Castle
23 859 11:07 16:32 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,955 8,450 12,020 1,500 41,925 45,791
12,435 13,110 7,970 2,410 35,925 41,725
16,470 11,149 4,845 3,060 35,524 39,003
14,595 14,171 2,435 2,575 33,776 37,554
14,460 10,595 4,910 510 30,475 36,130
10,865 14,554 3,170 1,815 30,404 35,586
15,895 11,085 2,275 685 29,940 31,328
13,155 7,157 4,495 1,760 26,567 27,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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