AoeStats
← 765688104

Pilgrims

510189184Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 70m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Inca · Spain
326
+24
🇨🇲 Koreans · Cameroon
202
+27
🇨🇦 Franks · Canada
506
-26
🇦🇷 Vikings · Argentina
493
-25
Player eAPM Actions Feudal Castle Imperial Opening
36 2,523 11:32 18:31 39:27 ⛏ Fish Boom FC
15 1,057 6:50 22:47 40:49
13 903 12:58 26:48 39:48 ◆ Fire Galleys FC
13 932 17:59 28:13 43:07 ⚔ Fish Boom into M@A into Galleys into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
42,810 32,495 26,050 10,075 111,430 173,094
5,525 17,375 6,850 2,405 32,155 37,021
12,120 8,045 9,160 1,630 30,955 35,124
10,435 10,245 6,150 2,900 29,730 39,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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