AoeStats
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Lombardia

510179841Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 107m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Persians · Greece
401
+22
🇨🇲 Koreans · Cameroon
202
+29
🇨🇱 Cumans · Chile
541
-26
🇨🇱 Turks · Chile
536
-50
Player eAPM Actions Feudal Castle Imperial Opening
25 2,726 12:22 23:42 45:06
17 1,823 12:34 33:10 49:13 ⚔ Scouts into Archers
13 1,396 11:00 28:19 41:44 ⛏ Fast Castle
13 1,374 15:53 24:30 46:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,675 32,312 46,040 3,880 155,907 157,317
44,050 55,327 26,430 4,300 130,107 145,042
35,455 27,808 28,745 2,615 94,623 103,238
11,415 19,160 14,015 3,515 48,105 58,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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