AoeStats
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Black Forest

509474271Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 115m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
429
+16
🇵🇪 Burgundians · Peru
381
+18
🇮🇳 Portuguese · India
332
+20
🇺🇸 Vietnamese · United States
559
-24
🇦🇺 Celts · Australia
472
-20
🇨🇲 Gurjaras · Cameroon
229
-10
Player eAPM Actions Feudal Castle Imperial Opening
23 2,671 17:21 30:51 41:36 ⛏ Fast Castle
23 2,658 12:17 20:35 37:32 ⛏ Fast Castle
21 2,391 13:30 30:08 39:58 ⛏ Fast Castle
14 1,575 14:45 20:07 37:09 ⛏ Fast Castle
13 1,492 18:56 26:45 41:48 ⛏ Fast Castle
12 1,419 12:22 25:01 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,440 84,617 70,860 7,995 217,912 236,922
48,105 60,260 38,630 6,250 153,245 161,295
54,680 23,260 44,710 4,270 126,920 153,048
22,445 54,178 36,450 3,700 116,773 175,786
35,560 27,159 40,230 8,375 111,324 140,540
13,530 13,924 14,045 2,730 44,229 56,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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