AoeStats
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Socotra

506436651Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 47m 10s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
76 3,600 9:29 24:56 45:30 ⚔ Scout Rush
62 2,904 11:44 14:36 45:08 ⛏ Fast Castle
49 2,330 11:03 26:16 45:41 ⚔ Champis into Towers
45 2,132 9:38 22:58 — ⚔ Archer Rush
44 2,068 11:04 24:53 — ⚔ M@A Rush
39 1,825 10:30 17:29 35:21 ⛏ Fast Castle
28 1,307 9:17 20:29 42:35
26 1,248 9:41 17:40 37:57

Resources

Player Food Wood Gold Stone Spent Collected
26,985 10,287 19,320 200 56,792 57,893
20,835 11,067 6,325 2,050 40,277 43,583
19,005 9,802 8,120 880 37,807 39,476
16,750 12,666 4,835 1,275 35,526 37,972
17,675 6,826 5,340 2,950 32,791 34,132
14,870 5,853 7,680 1,400 29,803 30,696
13,580 6,094 5,190 2,255 27,119 27,432
7,695 7,559 3,435 1,005 19,694 23,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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