AoeStats
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Arena

506421210Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 51m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Tatars · France
1418
+17
🇺🇸 Muisca · United States
1406
+18
🇨🇳 Mongols · China
1385
+18
🇬🇧 Britons · United Kingdom
1357
+19
🇩🇴 Lithuanians · Dominican Republic
1620
-26
🇩🇴 Italians · Dominican Republic
1397
-16
🇩🇴 Magyars · Dominican Republic
1371
-15
🇩🇴 Goths · Dominican Republic
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 2,838 10:04 16:15 37:14 ⚔ FC into Scouts
50 2,598 10:49 15:10 45:57 ⛏ Fast Castle
46 2,401 9:32 14:05 38:12 ⛏ Fast Castle
36 1,876 9:41 13:47 30:01 ⛏ Fast Castle
30 1,576 9:36 13:39 29:36 ⛏ Fast Castle
27 1,399 10:10 14:09 38:27 ⛏ Fast Castle
27 1,380 10:53 14:49 32:30 ⛏ Fast Castle
22 1,139 11:50 15:26 35:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,990 22,930 25,210 1,750 79,880 97,207
33,775 22,550 14,795 4,200 75,320 90,775
38,050 19,690 10,560 2,250 70,550 75,227
34,195 13,525 11,025 1,350 60,095 62,555
15,275 19,755 14,015 3,650 52,695 57,297
17,500 19,926 9,875 1,265 48,566 54,000
15,830 17,198 7,520 1,875 42,423 43,432
16,485 15,780 5,775 900 38,940 41,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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