AoeStats
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African Clearing

506413622Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 39m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1414
+15
🇨🇳 Maya · China
1366
+17
🇪🇸 Mongols · Spain
1361
+17
🇩🇴 Italians · Dominican Republic
1414
-17
🇩🇴 Magyars · Dominican Republic
1387
-16
🇩🇴 Goths · Dominican Republic
1381
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,894 13:02 18:13 — ⛏ Fast Castle
46 1,815 13:36 22:47 37:35 ⚔ Scout Rush
35 1,391 11:29 16:03 33:33 ⛏ Fast Castle
24 926 13:21 18:23 37:28 ⛏ Fast Castle
23 894 13:08 17:58 35:30 ⛏ Fish Boom FC
21 806 15:08 20:25 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,685 11,421 9,085 3,960 42,151 45,185
15,440 14,243 4,830 1,755 36,268 36,100
11,825 13,014 5,375 2,450 32,664 33,772
14,705 8,550 5,950 1,530 30,735 33,053
9,925 8,553 3,575 2,000 24,053 26,203
10,990 6,621 2,015 1,050 20,676 22,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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