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Arena

507459271Analyzed
4v4 RM · 15d ago on Sep 18, 2026· 48m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
959
+18
🇨🇳 Huns · China
956
+18
🇷🇺 Inca · Russia
953
+18
🇨🇳 Koreans · China
936
+18
🇨🇳 Magyars · China
1019
-20
🇨🇳 Slavs · China
1001
-18
🇨🇳 Chinese · China
1000
-55
🇨🇳 Gurjaras · China
958
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,404 10:05 16:33 32:00 ⛏ Fast Castle
40 1,952 10:23 14:16 30:39 ⛏ Fast Castle
29 1,408 10:24 15:43 31:57 ⛏ Fast Castle
26 1,268 11:13 14:50 28:32 ⛏ Fast Castle
24 1,186 12:55 18:42 — ⛏ Fast Castle
22 1,092 11:35 15:58 30:32 ⛏ Fast Castle
13 632 13:42 18:20 31:37 ⛏ Fast Castle
13 630 11:49 16:31 31:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,345 16,240 17,295 1,700 68,580 73,140
21,930 16,166 17,565 4,560 60,221 76,931
28,360 9,335 14,600 950 53,245 62,814
29,485 9,590 8,600 4,220 51,895 57,312
14,555 20,720 13,825 2,410 51,510 62,770
16,735 20,335 7,810 2,150 47,030 72,256
14,145 13,885 6,810 1,770 36,610 43,198
11,450 9,105 5,820 2,175 28,550 37,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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