AoeStats
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Lombardia

508138201Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 51m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1518
+19
🇺🇸 Romans · United States
1506
+19
🇺🇸 Hindustanis · United States
1496
+20
🇺🇸 Wu · United States
1472
+21
🇲🇽 Magyars · Mexico
1652
-23
🇲🇽 Mapuche · Mexico
1575
-20
🇲🇽 Khmer · Mexico
1574
-19
🇺🇸 Bohemians · United States
1515
-17
Player eAPM Actions Feudal Castle Imperial Opening
59 3,019 9:24 21:20 33:48 ⚔ Archer Rush
56 2,863 9:10 22:30 37:05 ⚔ M@A Rush
51 2,597 11:01 19:27 32:34 ⚔ Scout Rush
49 2,522 11:40 16:15 30:59 ⛏ Fast Castle
40 2,077 11:36 15:18 30:01 ⛏ Fast Castle
36 1,857 10:08 15:16 35:07 ⛏ Fast Castle
33 1,671 9:08 18:33 30:31 ⛏ Fast Castle
27 1,406 10:24 14:18 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,515 23,439 26,805 1,410 94,169 100,340
41,645 20,074 23,315 3,660 88,694 89,969
38,515 20,540 22,300 3,600 84,955 89,083
14,930 41,081 23,870 4,100 83,981 93,055
14,700 26,782 20,020 3,655 65,157 70,402
23,780 26,591 12,705 1,660 64,736 70,881
23,695 22,201 13,695 3,470 63,061 69,572
15,000 21,731 15,975 2,070 54,776 60,576
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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