AoeStats
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Arabia

508127810Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 6m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Vietnamese · Uruguay
1552
+15
🇦🇷 Japanese · Argentina
1538
+15
🇦🇷 Gurjaras · Argentina
1433
+20
🇵🇪 Franks · Peru
1327
+24
🇨🇦 Burmese · Canada
1556
-20
🇧🇷 Ethiopians · Brazil
1545
-20
🇺🇸 Japanese · United States
1510
-18
🇨🇷 Persians · Costa Rica
1453
-16
Player eAPM Actions Feudal Castle Imperial Opening
88 530 — — —
73 440 — — —
72 436 — — — ⚔ Drush
72 435 — — —
70 424 — — —
56 341 — — —
56 340 — — —
43 262 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 250 0 0 1,250 1,437
900 225 0 0 1,125 1,488
750 225 50 0 1,025 1,232
800 225 0 0 1,025 1,097
800 225 0 0 1,025 1,106
600 325 40 0 965 988
600 225 50 0 875 1,104
500 225 50 0 775 941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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