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Black Forest

507424156Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 38m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1586
+13
🇦🇷 Japanese · Argentina
1567
+13
🇦🇷 Mongols · Argentina
1549
+14
🇨🇦 Spanish · Canada
1527
+15
🇦🇺 Tupi · Australia
1693
-21
🇺🇸 Aztecs · United States
1461
-12
🇦🇺 Lithuanians · Australia
1442
-11
🇺🇸 Japanese · United States
1430
-11
Player eAPM Actions Feudal Castle Imperial Opening
62 2,371 12:06 21:22 34:15 ⚔ Towers FC
60 2,294 8:43 19:19 36:05 ⚔ M@A FC
55 2,074 10:30 15:14 31:12 ⛏ Fast Castle
51 1,927 10:12 18:07 33:12 ⚔ Drush into Archers
45 1,703 11:03 14:35 30:09 ⛏ Fast Castle
44 1,659 8:49 21:32 30:27 ⛏ Fast Castle
35 1,346 10:13 14:37 30:51 ⛏ Fast Castle
34 1,309 13:41 18:13 33:38 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
18,425 17,079 8,375 3,780 47,659 52,249
21,100 13,845 4,700 2,900 42,545 47,949
15,915 16,211 7,180 2,200 41,506 51,295
11,585 10,025 10,910 1,085 33,605 36,961
13,155 9,030 2,635 2,080 26,900 28,543
10,385 10,205 4,925 950 26,465 33,492
10,815 8,010 4,950 1,790 25,565 29,917
8,650 8,533 5,225 2,800 25,208 27,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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