AoeStats
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Lombardia

507421463Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 18m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1525
+12
🇲🇽 Britons · Mexico
1524
+12
🇨🇦 Spanish · Canada
1514
+13
🇲🇽 Franks · Mexico
1504
+13
🇦🇷 Italians · Argentina
1500
-14
🇨🇳 Mongols · China
1453
-13
🇦🇷 Koreans · Argentina
1448
-13
🇦🇷 Saracens · Argentina
1370
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 1,063 9:18 — —
56 1,056 8:46 — — ⚔ Archer Rush
50 934 10:04 — — ⚔ Scout Rush
47 876 8:27 — — ⚔ Scout Rush
44 829 10:45 15:06 — ⛏ Fast Castle
44 823 11:03 15:13 — ⛏ Fast Castle
42 783 11:04 14:45 — ⛏ Fast Castle
27 499 10:41 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,675 2,158 250 200 7,283 7,747
4,375 2,412 250 200 7,237 7,587
4,060 2,305 250 0 6,615 7,269
3,825 2,115 250 255 6,445 7,134
2,550 2,616 1,180 0 6,346 7,190
3,520 2,345 250 215 6,330 6,554
3,685 2,139 250 30 6,104 6,329
2,850 1,552 250 360 5,012 5,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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