AoeStats
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MegaRandom

506582717Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 47m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Burgundians · United States
1495
+16
🇨🇦 Spanish · Canada
1483
+17
🇺🇸 Cumans · United States
1473
+17
🇲🇽 Maya · Mexico
1453
+18
🇳🇿 Khmer · New Zealand
1557
-19
🇦🇷 Maya · Argentina
1492
-17
🇦🇺 Italians · Australia
1487
-17
🇦🇺 Franks · Australia
1450
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 2,656 11:19 16:06 42:56 ⛏ Fish Boom FC
51 2,409 10:53 18:58 — ⛏ Fish Boom FC
45 2,098 12:11 17:20 41:36 ⛏ Fish Boom into Fire Galleys FC
36 1,711 12:06 21:26 38:03 ⚔ Fish Boom into Towers FC
36 1,709 13:55 16:42 38:46 ⛏ Fish Boom FC into Fire Galleys
34 1,607 17:08 21:27 38:57 ⛏ Fish Boom FC
29 1,349 11:55 16:23 46:53 ⛏ Fish Boom FC
15 719 11:44 17:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,275 24,075 8,010 7,145 60,505 63,142
13,250 21,505 7,950 5,075 47,780 49,827
16,950 19,268 4,195 7,320 47,733 57,059
14,925 19,185 9,625 3,550 47,285 46,772
19,050 15,881 5,945 3,780 44,656 47,608
12,225 18,250 8,900 2,350 41,725 47,838
24,005 11,226 1,625 1,600 38,456 41,920
4,725 4,929 600 2,055 12,309 14,284
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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