AoeStats
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African Clearing

506558341Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 49m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Maya · Argentina
1533
+17
🇨🇦 Portuguese · Canada
1518
+17
🇨🇱 Malay · Chile
1496
+18
🇺🇸 Wei · United States
1442
+20
🇺🇸 Khmer · United States
1682
-24
🇨🇳 Cumans · China
1649
-22
🇨🇳 Shu · China
1424
-13
🇦🇺 Saracens · Australia
1421
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,920 13:01 16:57 38:38 ⛏ Fast Castle
56 2,745 14:09 17:02 35:39 ⛏ Fish Boom FC
49 2,406 14:39 18:11 37:17 ⛏ Fast Castle
39 1,912 12:47 17:03 34:46 ⛏ Fast Castle
34 1,649 14:02 16:51 38:46 ⛏ Fast Castle
31 1,534 13:29 17:07 — ⛏ Fast Castle
27 1,339 11:45 23:35 42:17 ⚔ Archers into Skirms
18 881 11:27 30:57 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,365 20,433 15,420 4,370 55,588 60,713
21,590 17,256 4,070 7,075 49,991 68,659
18,800 19,321 8,110 3,385 49,616 60,120
19,490 18,168 8,045 1,150 46,853 50,676
20,560 11,915 9,770 4,065 46,310 48,006
14,215 13,838 6,630 3,235 37,918 38,498
8,915 6,482 2,120 0 17,517 19,171
5,885 4,455 570 320 11,230 13,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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