AoeStats
← Cinnamoroll

Hill Fort

506520298Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 5m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1517
+17
🇺🇸 Slavs · United States
1470
+19
🇺🇸 Lithuanians · United States
1467
+19
🇧🇷 Goths · Brazil
1436
+19
🇩🇪 Bohemians · Germany
1536
-19
🇨🇦 Spanish · Canada
1535
-19
🇨🇭 Japanese · Switzerland
1521
-18
🇪🇸 Tupi · Spain
1510
-18
Player eAPM Actions Feudal Castle Imperial Opening
68 367 — — —
64 347 — — —
53 286 — — —
40 215 — — —
36 195 — — —
33 180 — — —
31 168 — — —
24 130 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 150 0 0 1,050 1,204
900 150 0 0 1,050 923
800 125 50 0 975 1,174
800 100 0 0 900 1,033
550 300 0 0 850 774
550 200 50 0 800 667
550 150 50 0 750 816
600 50 0 0 650 734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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