AoeStats
← Cinnamoroll

Arena

506518902Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1728
+9
🇲🇽 Italians · Mexico
1579
+15
🇲🇽 Cumans · Mexico
1569
+15
🇺🇸 Saracens · United States
1556
+16
🇨🇱 Teutons · Chile
1578
-15
🇨🇴 Mapuche · Colombia
1555
-14
🇩🇪 Jurchens · Germany
1549
-13
🇨🇦 Spanish · Canada
1548
-13
Player eAPM Actions Feudal Castle Imperial Opening
65 345 — — —
45 238 — — —
42 226 — — —
42 227 — — —
32 170 — — —
24 130 — — —
13 70 — — —
2 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 200 50 0 900 836
650 175 0 0 825 897
550 225 0 0 775 805
550 125 50 0 725 1,018
300 100 0 0 400 832
150 125 0 0 275 275
100 125 0 0 225 463
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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