AoeStats
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African Clearing

506509564Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 52m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
1590
+12
🇺🇸 Teutons · United States
1545
+14
🇨🇦 Gurjaras · Canada
1533
+15
🇺🇸 Cumans · United States
1510
+16
🇦🇹 Britons · Austria
1526
-15
🇨🇭 Chinese · Switzerland
1515
-15
🇧🇷 Slavs · Brazil
1506
-14
🇨🇳 Huns · China
1485
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 3,098 13:34 26:57 45:26 ⚔ Scouts into Archers
58 3,058 16:39 24:27 48:46 ⚔ Fish Boom FC into Scouts
54 2,851 14:51 20:17 — ⚔ Archer Rush
51 2,674 14:32 18:50 38:56 ⛏ Fast Castle
48 2,565 13:36 24:26 43:56 ⚔ Scout Rush
46 2,441 14:07 31:37 — ⚔ Towers FC
45 2,372 14:46 19:38 — ⚔ Archers FC
28 1,462 13:54 18:01 47:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,205 24,326 16,640 4,400 72,571 78,871
28,605 17,041 15,200 3,260 64,106 68,515
20,945 20,647 13,250 4,300 59,142 66,664
13,500 16,997 10,080 3,200 43,777 45,659
15,795 14,109 6,035 2,690 38,629 43,438
14,935 13,460 5,715 1,505 35,615 38,888
10,090 9,548 4,590 1,100 25,328 27,388
7,550 8,639 5,415 200 21,804 23,731
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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