AoeStats
← Cinnamoroll

Hill Fort

506507382Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 5m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1771
+8
🇧🇴 Cumans · Bolivia
1709
+10
🇺🇸 Saracens · United States
1704
+10
🇵🇪 Spanish · Peru
1660
+11
🇲🇽 Tupi · Mexico
1735
-17
🇨🇦 Spanish · Canada
1524
-8
🇧🇷 Saracens · Brazil
1498
-7
🇹🇷 Malians · Türkiye
1483
-7
Player eAPM Actions Feudal Castle Imperial Opening
62 339 — — —
39 212 — — —
38 206 — — —
22 123 — — —
22 121 — — —
13 71 — — —
7 39 — — —
5 28 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 225 0 0 975 1,071
450 100 50 0 600 561
450 125 0 0 575 564
250 100 0 0 350 231
200 0 0 0 200 140
150 0 0 0 150 241
100 0 0 0 100 226
0 25 0 0 25 239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.