AoeStats
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Socotra

506503113Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 29m 54s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Magyars · India
1620
+13
🇺🇸 Sicilians · United States
1559
+16
🇺🇸 Maya · United States
1533
+17
🇺🇸 Koreans · United States
1494
+18
1635
-19
🇺🇸 Britons · United States
1573
-17
🇨🇦 Spanish · Canada
1540
-16
🇺🇸 Italians · United States
1454
-12
Player eAPM Actions Feudal Castle Imperial Opening
94 2,820 8:52 28:34 — ⚔ Archer Rush
60 1,798 8:51 25:12 — ⚔ Scout Rush
59 1,775 10:10 — — ⚔ Skirmisher Rush
48 1,440 8:42 28:30 — ⚔ Scout Rush
42 1,248 9:37 — —
42 1,271 10:25 25:06 — ⚔ Drush into Archers
41 1,213 — — —
33 1,002 10:08 28:19 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,180 5,172 1,750 0 19,102 19,847
11,415 4,356 1,750 100 17,621 19,009
5,660 5,561 3,320 750 15,291 16,231
5,990 5,933 1,795 755 14,473 15,662
4,880 4,762 3,155 775 13,572 13,894
5,780 5,785 145 325 12,035 12,890
2,650 2,829 50 600 6,129 7,429
2,300 1,596 50 520 4,466 4,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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