AoeStats
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Arena

506496474Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burmese · Türkiye
1560
+18
🇦🇷 Slavs · Argentina
1541
+19
🇨🇦 Mongols · Canada
1520
+20
🇩🇪 Franks · Germany
1469
+22
🇨🇿 Chinese · Czechia
1665
-22
🇨🇿 Poles · Czechia
1603
-20
🇨🇿 Gurjaras · Czechia
1585
-19
🇨🇿 Cumans · Czechia
1561
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 2,451 10:32 14:56 31:18 ⚔ FC into Scouts
54 2,296 10:41 14:24 30:26 ⛏ Fast Castle
39 1,682 10:23 14:27 28:41 ⛏ Fast Castle
36 1,549 10:43 14:34 32:45 ⛏ Fast Castle
35 1,515 10:53 14:31 29:42 ⛏ Fast Castle
32 1,361 9:38 14:23 35:00 ⛏ Fast Castle
29 1,251 9:52 14:12 40:23 ⛏ Fast Castle
24 1,021 8:58 20:58 31:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,125 13,950 19,720 2,550 64,345 67,032
27,680 19,825 9,570 4,100 61,175 68,038
22,295 24,080 11,635 1,525 59,535 61,167
30,930 11,975 12,010 950 55,865 63,482
24,110 10,585 15,340 1,600 51,635 56,654
19,985 17,430 6,570 3,370 47,355 53,852
16,825 10,650 10,155 1,325 38,955 45,686
15,285 15,645 4,920 2,340 38,190 40,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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