AoeStats
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African Clearing

506490375Analyzed
4v4 RM · 18d ago on Sep 13, 2026· 35m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1747
+8
🇫🇷 Turks · France
1728
+9
🇫🇷 Celts · France
1712
+10
🇫🇷 Chinese · France
1673
+11
🇨🇳 Khitans · China
1623
-11
🇹🇷 Malay · Türkiye
1570
-10
🇲🇽 Dravidians · Mexico
1547
-9
🇨🇦 Portuguese · Canada
1528
-8
Player eAPM Actions Feudal Castle Imperial Opening
89 3,172 11:21 21:39 — ⚔ Scout Rush
68 2,444 11:13 27:16 — ⚔ Archers into Fish Boom
57 2,058 12:18 27:10 — ⚔ Scouts into Skirms into Fish Boom
52 1,859 11:48 27:39 — ⚔ Archers into Skirms
50 1,805 12:48 16:39 — ⚔ FC into Scouts
47 1,678 11:48 21:44 34:43 ⚔ Skirmisher Rush
40 1,414 12:54 16:52 31:07 ⛏ Fast Castle
30 1,089 11:04 16:50 34:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,650 13,200 3,620 2,450 39,920 41,845
12,695 9,951 2,870 2,350 27,866 29,543
13,660 8,785 4,095 1,050 27,590 30,778
15,125 5,948 5,140 850 27,063 27,312
5,895 12,265 5,350 525 24,035 24,472
11,085 7,801 3,430 425 22,741 26,963
7,305 9,330 2,820 205 19,660 19,752
6,670 6,646 2,520 1,090 16,926 17,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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