AoeStats
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Arena

506478018Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 72m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
1656
+12
🇭🇺 Teutons · Hungary
1595
+14
🇭🇺 Burgundians · Hungary
1574
+15
🇭🇺 Britons · Hungary
1502
+17
🇲🇽 Gurjaras · Mexico
1562
-15
🇺🇸 Bohemians · United States
1560
-15
🇩🇪 Franks · Germany
1546
-14
🇨🇦 Spanish · Canada
1542
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 5,853 11:36 15:07 27:31 ⚔ FC into Scouts
57 4,137 10:14 13:55 28:44 ⛏ Fast Castle
43 3,107 9:47 13:34 47:56 ⛏ Fast Castle
43 3,112 10:22 14:02 31:58 ⛏ Fast Castle
42 3,086 10:35 15:10 29:10 ⚔ FC into Archers
38 2,790 11:02 14:43 31:17 ⛏ Fast Castle
35 2,536 8:25 17:29 29:46 ⚔ FC into Scouts
32 2,356 10:32 14:07 27:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,590 51,435 40,740 3,505 178,270 182,222
60,710 52,443 49,430 6,435 169,018 174,869
81,190 26,244 50,295 4,400 162,129 178,330
47,920 51,690 27,275 5,370 132,255 156,970
51,405 50,240 23,800 4,975 130,420 136,611
44,510 55,435 21,050 5,665 126,660 138,625
45,305 44,055 18,025 2,795 110,180 114,738
17,375 40,094 22,145 3,435 83,049 92,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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