AoeStats
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Arena

506334733Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1713
+11
🇺🇸 Britons · United States
1588
+16
🇺🇸 Georgians · United States
1540
+18
🇨🇦 Persians · Canada
1505
+19
🇨🇳 Franks · China
1655
-19
🇨🇳 Vietnamese · China
1637
-18
🇨🇦 Spanish · Canada
1545
-14
🇨🇳 Persians · China
1521
-13
Player eAPM Actions Feudal Castle Imperial Opening
70 3,380 11:21 14:55 31:05 ⛏ Fast Castle
67 3,231 12:13 15:37 30:30 ⛏ Fast Castle
59 2,856 10:29 14:36 31:22 ⛏ Fast Castle
44 2,109 10:22 14:34 28:50 ⛏ Fast Castle
44 2,143 10:25 15:00 29:32 ⛏ Fast Castle
35 1,689 10:38 14:27 28:28 ⛏ Fast Castle
32 1,563 10:51 15:16 — ⛏ Fast Castle
25 1,231 11:21 15:11 35:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,680 21,540 15,800 4,300 99,320 107,761
50,880 11,075 24,135 3,550 89,640 95,710
40,210 15,700 16,405 4,200 76,515 80,641
29,090 21,050 16,660 4,510 71,310 78,471
24,845 30,087 11,200 1,880 68,012 78,748
26,875 27,320 8,765 2,250 65,210 69,722
23,310 23,767 13,335 2,210 62,622 66,029
16,515 17,300 1,205 1,520 36,540 40,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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