AoeStats
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Socotra

506328632Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1532
+17
🇲🇽 Mongols · Mexico
1521
+18
1476
+19
🇲🇽 Persians · Mexico
1473
+19
🇨🇦 Spanish · Canada
1574
-19
🇫🇮 Ethiopians · Finland
1571
-19
🇮🇩 Mongols · Indonesia
1540
-18
🇦🇷 Koreans · Argentina
1526
-17
Player eAPM Actions Feudal Castle Imperial Opening
70 388 — — —
68 378 — — —
58 323 — — —
54 304 — — —
45 250 — — —
34 189 — — —
28 157 — — —
24 132 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 100 0 0 1,200 992
800 250 0 0 1,050 926
650 250 50 0 950 1,217
650 275 0 0 925 926
600 225 50 0 875 1,033
650 125 50 0 825 688
100 100 0 0 200 500
100 0 0 0 100 184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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