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Black Forest

506324071Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 48m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1799
+9
🇮🇳 Cumans · India
1724
+12
🇺🇸 Teutons · United States
1657
+14
🇺🇸 Britons · United States
1630
+16
🇸🇬 Byzantines · Singapore
1746
-18
🇦🇷 Turks · Argentina
1598
-11
🇨🇦 Khmer · Canada
1585
-11
🇫🇮 Malians · Finland
1582
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,767 14:29 25:43 30:25 ⚔ Skirms into Fast Imp
55 2,652 11:21 15:03 29:56 ⛏ Fish Boom FC
54 2,629 13:21 21:51 42:42 ⛏ Fish Boom FC
52 2,505 11:25 15:37 28:27 ⛏ Fish Boom FC
52 2,507 9:04 22:09 32:37 ⛏ Fish Boom FC
40 1,936 10:44 23:02 35:22 ⚔ M@A into Archers
40 1,950 9:49 21:47 33:22 ⚔ M@A into Fish Boom FC
31 1,478 11:46 15:35 31:41 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
36,585 23,065 28,400 5,810 93,860 98,297
36,725 32,175 18,590 950 88,440 93,756
35,790 25,838 24,275 2,500 88,403 98,022
16,675 34,888 27,065 1,000 79,628 112,653
15,675 24,729 12,545 5,690 58,639 70,981
21,610 19,557 9,060 5,805 56,032 66,205
21,695 11,258 14,735 2,800 50,488 59,939
20,225 17,661 6,710 2,290 46,886 50,190
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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