AoeStats
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African Clearing

506321030Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 27m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
1791
+8
🇮🇳 Franks · India
1713
+11
🇺🇸 Vietnamese · United States
1643
+14
🇺🇸 Shu · United States
1620
+15
🇮🇳 Turks · India
1615
-12
🇭🇰 Poles · Hong Kong SAR China
1601
-12
🇨🇦 Vikings · Canada
1597
-12
🇻🇳 Khitans · Vietnam
1591
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,357 13:14 23:33 — ⚔ Scout Rush
44 1,180 13:52 17:37 — ⛏ Fish Boom FC
42 1,121 16:38 21:01 — ⛏ Fish Boom FC
42 1,129 14:46 18:19 — ⛏ Fast Castle
30 797 12:41 21:59 — ⚔ Archer Rush
30 805 13:48 17:34 — ⛏ Fast Castle
29 781 13:18 17:29 — ⛏ Fast Castle
25 678 13:16 17:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,995 5,156 1,025 1,050 15,226 15,230
6,625 5,294 610 400 12,929 12,849
5,200 5,966 1,125 230 12,521 13,489
4,675 4,230 1,540 950 11,395 11,072
5,585 3,021 675 990 10,271 9,859
_
4,535 3,649 1,510 325 10,019 10,948
6,060 3,058 450 400 9,968 10,037
4,800 3,792 850 400 9,842 11,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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