AoeStats
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African Clearing

506301770Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 59m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Ethiopians · Taiwan
1954
+5
🇹🇼 Georgians · Taiwan
1944
+6
🇹🇼 Lithuanians · Taiwan
1908
+7
🇹🇼 Portuguese · Taiwan
1846
+9
🇨🇳 Huns · China
1857
-12
🇲🇽 Sicilians · Mexico
1657
-6
🇨🇦 Bohemians · Canada
1602
-5
🇺🇸 Turks · United States
1584
-4
Player eAPM Actions Feudal Castle Imperial Opening
63 3,756 11:49 32:26 47:19 ⚔ Scout Rush
57 3,393 15:15 18:55 35:16 ⛏ Fish Boom FC
53 3,158 12:49 16:47 36:47 ⛏ Fast Castle
45 2,691 14:11 33:05 55:41 ⚔ Drush into Archers into Towers
45 2,682 12:32 29:01 41:43 ⚔ Archer Rush
42 2,532 13:06 16:54 47:44 ⛏ Fast Castle
36 2,161 10:44 20:06 35:11 ⚔ Scout Rush
35 2,114 12:09 27:44 41:45 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
33,580 23,609 15,640 5,770 78,599 88,091
26,820 27,961 17,230 4,345 76,356 80,112
28,715 18,794 13,210 6,550 67,269 77,947
27,495 20,206 15,265 2,400 65,366 72,690
23,305 22,244 7,455 1,430 54,434 56,541
19,255 16,029 4,990 3,905 44,179 48,630
11,800 17,525 9,135 2,160 40,620 45,474
20,375 12,633 5,160 1,825 39,993 40,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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