AoeStats
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African Clearing

506287536Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 32m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1602
+11
🇲🇽 Georgians · Mexico
1491
+16
🇲🇽 Huns · Mexico
1464
+17
🇺🇸 Persians · United States
1419
+19
🇦🇷 Cumans · Argentina
1568
-19
🇹🇼 Khitans · Taiwan
1526
-17
🇨🇳 Khmer · China
1435
-14
🇦🇷 Spanish · Argentina
1431
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 1,994 11:27 26:56 — ⚔ Archer Rush
57 1,873 15:28 19:03 — ⛏ Fish Boom FC
45 1,470 12:39 30:16 — ⚔ Scouts into Skirms
38 1,264 15:25 18:56 — ⛏ Fast Castle
36 1,199 14:35 18:37 — ⛏ Fast Castle
35 1,151 10:27 20:41 — ⛏ Fast Castle
31 1,024 13:32 20:38 — ⛏ Fish Boom FC
27 891 13:48 17:17 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,800 9,900 2,710 2,030 28,440 28,704
12,380 5,265 4,125 950 22,720 25,350
10,605 8,050 1,300 1,805 21,760 29,149
6,880 7,169 6,340 400 20,789 22,250
6,590 6,289 3,140 300 16,319 16,356
7,395 6,439 1,130 225 15,189 15,014
9,020 2,085 2,820 750 14,675 14,897
6,700 4,530 700 1,170 13,100 15,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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