AoeStats
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Black Forest

506282593Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 19m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1589
+13
🇨🇦 Teutons · Canada
1568
+14
🇺🇸 Ethiopians · United States
1508
+17
🇹🇷 Saracens · Türkiye
1487
+17
🇨🇳 Britons · China
1611
-18
🇭🇺 Inca · Hungary
1591
-18
🇨🇱 Khmer · Chile
1454
-13
🇦🇷 Khmer · Argentina
1435
-12
Player eAPM Actions Feudal Castle Imperial Opening
41 825 12:33 16:52 — ⛏ Fish Boom FC
40 798 11:13 14:48 — ⛏ Fish Boom FC
38 756 7:56 18:43 — ⚔ Scout Rush
37 734 12:28 — — ⚔ Fish Boom into Scouts
36 716 11:44 17:33 — ⛏ Fast Castle
35 699 11:22 19:47 — ⛏ Fish Boom FC
19 382 12:03 19:30 — ⛏ Fast Castle
17 330 11:58 15:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
W
4,525 4,015 350 325 9,215 9,286
3,850 4,625 300 300 9,075 9,142
4,175 3,010 550 300 8,035 8,922
4,000 3,078 300 210 7,588 7,898
3,695 3,252 150 110 7,207 7,733
4,045 2,386 250 100 6,781 7,994
4,000 1,959 250 375 6,584 7,312
3,275 2,084 250 255 5,864 7,232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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