AoeStats
← Cinnamoroll

MegaRandom

506277698Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 40m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
1635
+13
🇨🇳 Persians · China
1596
+15
🇭🇺 Mongols · Hungary
1575
+16
🇹🇷 Hindustanis · Türkiye
1466
+21
🇨🇦 Spanish · Canada
1607
-18
🇨🇦 Britons · Canada
1585
-17
🇲🇽 Lithuanians · Mexico
1572
-16
🇲🇽 Georgians · Mexico
1524
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,577 14:54 19:19 37:29 ⛏ Fish Boom into Galleys FC
59 2,384 10:02 24:44 — ⚔ Archer Rush
59 2,382 12:48 18:55 35:33 ⚔ Fish Boom into Scouts into Galleys
55 2,217 10:02 22:17 40:14 ⛏ Fish Boom into Galleys into Fire Galleys FC
54 2,179 11:31 24:52 — ⚔ Fish Boom into Archers
47 1,911 12:56 17:42 — ⛏ Fast Castle
47 1,901 12:36 19:20 39:28 ⛏ Fish Boom into Galleys FC
26 1,070 13:21 19:05 34:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,665 11,344 7,945 1,625 37,579 40,108
11,825 14,858 7,060 2,295 36,038 40,459
W
14,980 12,376 6,125 1,600 35,081 35,967
10,765 12,157 9,485 2,215 34,622 34,842
9,800 15,895 4,015 1,725 31,435 35,539
8,030 10,739 6,795 2,350 27,914 27,990
12,965 3,662 4,870 750 22,247 24,187
5,475 6,261 4,090 325 16,151 16,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.