AoeStats
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African Clearing

506269918Analyzed
4v4 RM · 19d ago on Sep 13, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
1817
+17
🇨🇳 Shu · China
1749
+20
🇨🇦 Celts · Canada
1581
+26
🇺🇸 Chinese · United States
1539
+27
🇲🇽 Mongols · Mexico
1883
-24
🇦🇷 Persians · Argentina
1850
-23
🇲🇽 Tupi · Mexico
1795
-22
🇵🇪 Saracens · Peru
1772
-21
Player eAPM Actions Feudal Castle Imperial Opening
69 2,986 11:13 25:31 — ⚔ Scout Rush
66 2,866 11:11 23:55 41:51 ⚔ M@A into Archers into Skirms
66 2,889 14:43 19:22 — ⛏ Fast Castle
52 2,248 12:19 25:15 42:28 ⚔ Scout Rush
50 2,166 13:42 17:42 40:01 ⚔ FC into Archers
46 2,002 12:27 31:43 — ⚔ M@A into Archers into Skirms
46 1,981 13:00 27:44 — ⚔ Towers into Skirms
34 1,463 12:30 16:17 41:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,575 15,939 5,440 2,080 40,034 41,500
17,950 13,603 6,505 1,430 39,488 40,243
15,265 10,848 4,215 2,585 32,913 40,053
12,850 13,388 4,580 1,640 32,458 35,805
14,690 9,209 5,570 490 29,959 29,898
14,280 8,053 2,110 3,005 27,448 32,737
9,240 7,294 2,495 1,680 20,709 21,037
5,050 5,437 610 705 11,802 12,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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