AoeStats
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African Clearing

506149020Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 26m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Hindustanis · Argentina
1703
+10
🇨🇳 Mapuche · China
1660
+12
1655
+12
🇨🇦 Spanish · Canada
1569
+15
🇩🇪 Mongols · Germany
1576
-13
🇫🇷 Wei · France
1576
-13
🇧🇷 Berbers · Brazil
1551
-12
🇲🇽 Vietnamese · Mexico
1533
-11
Player eAPM Actions Feudal Castle Imperial Opening
46 1,219 15:33 19:54 — ⛏ Fish Boom FC
44 1,167 13:41 17:28 — ⛏ Fast Castle
39 1,035 13:02 17:00 — ⛏ Fast Castle
37 998 10:43 20:48 — ⚔ Scout Rush
37 998 13:50 17:50 — ⛏ Fish Boom FC
23 610 14:04 18:44 — ⛏ Fast Castle
20 524 — — —
18 485 25:57 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,935 5,337 1,180 850 13,302 13,119
5,600 4,325 1,875 950 12,750 13,062
5,150 5,648 1,425 300 12,523 12,316
6,760 3,982 520 1,055 12,317 12,961
4,275 3,878 1,335 650 10,138 10,067
4,450 4,093 1,235 300 10,078 10,150
3,800 1,525 100 100 5,525 5,491
3,050 1,456 50 100 4,656 4,301
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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