AoeStats
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Socotra

506146057Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 18m 49s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Hindustanis · Japan
1583
+15
🇬🇷 Magyars · Greece
1553
+16
🇰🇷 Italians · South Korea
1546
+17
🇨🇳 Poles · China
1530
+17
🇨🇴 Turks · Colombia
1623
-18
🇹🇷 Wu · Türkiye
1591
-18
🇨🇦 Bengalis · Canada
1569
-17
🇪🇸 Huns · Spain
1462
-12
Player eAPM Actions Feudal Castle Imperial Opening
81 1,531 9:00 — — ⚔ Scout Rush
73 1,369 9:05 — — ⚔ Scout Rush
57 1,080 10:27 — — ⚔ Scout Rush
52 979 — — —
45 856 10:04 15:27 — ⛏ Fast Castle
41 770 9:06 — — ⚔ M@A into Towers
35 653 9:10 — —
26 482 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,450 3,016 50 0 7,516 8,149
4,520 2,634 50 0 7,204 8,164
2,950 1,993 750 650 6,343 6,462
3,865 2,062 250 0 6,177 6,800
3,075 1,970 220 625 5,890 6,242
1,700 1,840 50 110 3,700 3,829
1,700 1,876 50 5 3,631 3,627
2,100 1,232 50 100 3,482 3,548
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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