AoeStats
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African Clearing

506044188Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 29m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Georgians · Vietnam
1551
+16
🇨🇦 Turks · Canada
1520
+17
🇻🇳 Huns · Vietnam
1517
+17
🇲🇽 Burmese · Mexico
1467
+20
🇦🇷 Tatars · Argentina
1551
-17
🇲🇽 Vietnamese · Mexico
1549
-18
🇲🇽 Britons · Mexico
1548
-18
🇲🇽 Inca · Mexico
1545
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 1,600 11:48 27:46 — ⚔ Scouts into Towers into Skirms
51 1,527 12:08 23:13 — ⚔ Fish Boom into Scouts
49 1,462 15:12 23:31 — ⚔ Archer Rush
40 1,197 13:50 18:07 — ⛏ Fast Castle
40 1,186 11:43 21:06 — ⚔ Scout Rush
31 927 13:05 — — ⚔ Archer Rush
29 857 14:12 18:07 — ⛏ Fast Castle
21 631 13:50 18:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,385 6,580 500 200 14,665 14,631
6,580 4,440 3,425 200 14,645 14,408
5,750 4,336 1,925 2,255 14,266 13,987
6,275 5,100 1,030 965 13,370 12,933
6,435 4,796 535 1,125 12,891 13,364
4,310 3,905 3,110 105 11,430 11,581
3,500 4,228 1,650 1,050 10,428 10,092
3,625 3,304 860 350 8,139 8,539
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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