AoeStats
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African Clearing

506040641Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 32m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1535
+16
🇲🇽 Celts · Mexico
1533
+16
🇲🇽 Goths · Mexico
1532
+16
🇲🇽 Lithuanians · Mexico
1529
+16
🇨🇦 Koreans · Canada
1536
-16
🇦🇷 Vietnamese · Argentina
1533
-16
🇯🇵 Ethiopians · Japan
1533
-16
🇺🇸 Poles · United States
1526
-16
Player eAPM Actions Feudal Castle Imperial Opening
52 1,708 13:26 17:19 — ⛏ Fast Castle
48 1,593 17:35 21:24 — ⛏ Fish Boom FC
39 1,283 11:54 26:31 — ⚔ Scouts into Archers into Skirms
37 1,201 12:35 24:44 — ⚔ Scout Rush
37 1,216 12:07 16:42 — ⚔ FC into Archers
37 1,212 11:47 26:30 — ⚔ Scout Rush
29 952 13:09 17:19 — ⛏ Fast Castle
25 838 12:46 30:26 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,425 13,706 2,415 1,630 25,176 26,280
9,680 5,516 3,175 300 18,671 19,621
8,495 4,185 2,870 200 15,750 15,728
7,720 5,238 715 1,075 14,748 15,911
6,050 4,918 1,300 1,505 13,773 14,192
7,375 2,810 1,715 1,400 13,300 14,819
6,480 5,124 1,040 400 13,044 13,835
5,735 2,334 250 220 8,539 10,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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