AoeStats
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African Clearing

506034892Analyzed
4v4 RM · 20d ago on Sep 12, 2026· 40m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mongols · Canada
1528
+8
🇨🇳 Mapuche · China
1466
+10
🇺🇸 Bulgarians · United States
1462
+11
🇨🇴 Poles · Colombia
1425
+12
🇺🇸 Britons · United States
1368
-11
1357
-11
🇺🇸 Sicilians · United States
1345
-10
🇺🇸 Maya · United States
1294
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 2,290 15:22 19:00 — ⛏ Fish Boom FC
42 1,720 15:02 19:43 — ⛏ Fast Castle
30 1,223 13:40 17:31 35:27 ⛏ Fast Castle
29 1,172 13:21 18:43 — ⛏ Fast Castle
29 1,182 13:01 23:28 — ⚔ Scout Rush
23 950 15:22 30:34 — ⚔ Towers FC
21 871 13:16 18:46 37:03 ⛏ Fast Castle
17 709 13:00 27:47 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,855 9,762 13,095 980 43,692 48,662
11,150 9,265 5,015 3,750 29,180 31,502
10,250 14,075 3,035 400 27,760 31,486
6,010 6,522 2,370 1,050 15,952 17,319
7,605 5,098 1,850 550 15,103 16,194
6,050 5,067 1,425 2,275 14,817 15,945
5,890 4,350 865 1,250 12,355 12,522
4,250 3,021 435 1,695 9,401 9,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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