AoeStats
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African Clearing

505596622Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 22m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Koreans · Brazil
1500
+13
🇨🇦 Spanish · Canada
1485
+14
🇨🇳 Vietnamese · China
1477
+14
🇨🇳 Khitans · China
1472
+14
🇦🇺 Celts · Australia
1450
-15
🇹🇷 Bulgarians · Türkiye
1428
-14
🇨🇳 Berbers · China
1427
-13
🇻🇳 Mongols · Vietnam
1424
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 1,301 11:54 — — ⚔ M@A into Skirms into Archers
45 1,025 14:00 17:39 — ⛏ Fast Castle
38 858 13:43 18:08 — ⛏ Fast Castle
36 804 17:06 — — ⚔ Scout Rush
32 724 12:03 — — ⚔ Scout Rush
29 655 13:21 18:48 — ⛏ Fast Castle
22 500 12:33 — — ⚔ M@A into Skirms
21 474 14:03 19:39 —

Resources

Player Food Wood Gold Stone Spent Collected
4,675 5,134 1,360 750 11,919 11,325
8,730 1,681 350 100 10,861 10,999
4,725 3,816 1,140 300 9,981 9,322
4,890 2,523 250 100 7,763 8,205
3,700 3,045 490 200 7,435 7,208
3,525 1,780 640 1,400 7,345 7,323
3,600 2,391 540 230 6,761 6,042
3,980 1,475 250 100 5,805 5,550
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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