AoeStats
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Arena

505587700Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 41m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Malians · Argentina
1516
+18
🇨🇴 Tatars · Colombia
1515
+18
🇦🇷 Armenians · Argentina
1417
+22
🇨🇴 Franks · Colombia
1361
+24
🇺🇸 Khitans · United States
1603
-22
🇧🇷 Gurjaras · Brazil
1582
-22
🇨🇳 Inca · China
1512
-19
🇨🇦 Britons · Canada
1504
-19
Player eAPM Actions Feudal Castle Imperial Opening
61 2,571 11:31 15:18 28:38 ⚔ FC into Scouts
56 2,339 11:00 15:18 30:23 ⛏ Fast Castle
54 2,264 10:43 14:34 27:33 ⛏ Fast Castle
49 2,057 10:31 14:41 27:42 ⛏ Fast Castle
35 1,478 11:01 14:53 29:38 ⛏ Fast Castle
34 1,410 10:45 14:39 33:48 ⛏ Fast Castle
34 1,441 12:09 16:00 29:28 ⛏ Fast Castle
29 1,214 11:23 15:00 28:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,740 22,740 11,025 1,800 64,305 69,910
16,620 26,264 15,860 2,460 61,204 68,929
30,815 17,760 10,280 1,500 60,355 65,394
34,170 13,470 8,945 2,900 59,485 66,656
26,345 15,740 6,225 2,800 51,110 59,424
17,125 18,780 11,175 3,710 50,790 67,249
15,995 17,355 4,715 2,330 40,395 43,327
20,110 11,120 5,895 1,530 38,655 39,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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