AoeStats
← Cinnamoroll

Hill Fort

505381988Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 5m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1679
+10
🇦🇷 Khmer · Argentina
1447
+19
🇦🇷 Persians · Argentina
1368
+23
🇦🇷 Georgians · Argentina
1205
+28
🇺🇸 Byzantines · United States
1589
-22
🇨🇦 Spanish · Canada
1544
-21
🇲🇽 Romans · Mexico
1476
-19
🇲🇽 Burmese · Mexico
1465
-18
Player eAPM Actions Feudal Castle Imperial Opening
89 449 — — —
80 408 — — —
70 357 — — —
53 271 — — —
51 259 — — —
51 261 — — —
45 228 — — —
25 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 250 0 0 1,050 922
900 125 0 0 1,025 1,105
950 25 0 0 975 1,156
800 125 0 0 925 986
600 125 0 0 725 812
550 125 0 0 675 764
500 125 0 0 625 803
100 100 0 0 200 232
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.