AoeStats
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African Clearing

505377927Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 48m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1639
+12
🇮🇳 Spanish · India
1625
+13
🇨🇳 Vietnamese · China
1598
+14
🇨🇳 Japanese · China
1442
+20
🇺🇸 Vikings · United States
1606
-17
🇨🇦 Celts · Canada
1559
-15
🇧🇷 Berbers · Brazil
1539
-14
🇨🇦 Mongols · Canada
1509
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,887 14:20 17:55 36:03 ⚔ Fish Boom FC into Archers
46 2,210 14:46 18:20 — ⛏ Fish Boom FC
46 2,211 12:00 21:31 44:45 ⚔ Archers into Towers
39 1,869 13:36 17:03 39:44 ⛏ Fish Boom FC
34 1,615 14:28 18:20 39:43 ⛏ Fast Castle
30 1,442 13:56 19:15 40:53 ⛏ Fast Castle
29 1,382 12:40 18:38 33:07 ⛏ Fast Castle
26 1,239 14:53 21:03 41:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,660 19,392 9,725 3,850 49,627 53,129
14,620 18,275 12,365 3,650 48,910 61,956
20,940 13,032 9,605 1,930 45,507 55,428
18,345 11,013 8,830 3,110 41,298 45,281
15,020 13,960 9,085 1,600 39,665 43,826
15,065 11,008 5,965 4,080 36,118 39,466
11,705 9,231 4,495 2,930 28,361 32,214
9,570 12,640 2,720 1,080 26,010 25,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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