AoeStats
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African Clearing

505373099Analyzed
4v4 RM · 23d ago on Sep 9, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1578
+11
🇨🇦 Celts · Canada
1547
+12
🇺🇦 Tupi · Ukraine
1484
+14
🇨🇴 Huns · Colombia
1451
+16
🇺🇸 Huns · United States
1510
-16
🇺🇾 Japanese · Uruguay
1490
-15
🇦🇺 Celts · Australia
1430
-12
🇺🇸 Spanish · United States
1383
-10
Player eAPM Actions Feudal Castle Imperial Opening
66 3,574 15:52 20:55 41:41 ⚔ Drush FC into Fish Boom into Archers
54 2,901 12:13 23:47 — ⚔ Scouts into Towers
54 2,926 12:29 22:55 52:49 ⚔ Scout Rush
47 2,527 12:25 16:28 39:05 ⛏ Fast Castle
46 2,482 14:05 18:12 35:36 ⛏ Fast Castle
39 2,088 13:37 17:52 43:50 ⛏ Fast Castle
38 2,043 12:31 18:04 52:41 ⛏ Fast Castle
28 1,514 14:09 18:43 38:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,785 27,295 14,350 3,150 72,580 79,297
16,900 24,530 19,660 5,850 66,940 76,111
19,155 26,873 11,140 3,255 60,423 60,185
24,420 16,450 14,220 2,000 57,090 74,796
20,210 10,225 8,170 1,925 40,530 41,089
14,495 16,408 7,780 1,705 40,388 43,769
14,950 17,657 2,315 3,260 38,182 52,662
15,075 14,793 3,710 2,200 35,778 37,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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